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Latest fixes

Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Salvaged Mekacycle Shielding [#302258]
Salvaged Mekacycle Shielding 
Blocking attacks has a chance to trigger an Overload, absorbing the next 0 damage you take and dealing 0 Nature damage to attackers while the absorb persists.
RPPM data: 1 base RPPM

Spell details
FamilyGenericLeveln/a
Costn/aDurationn/a
Rangen/aSchoolPhysical
Cast Timen/aMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Proc Trigger Spell
Chance: 100%


Targets: Caster
Effect #1Apply Aura: Dummy aura (server-side)
Value: 0
Targets: Caster
Proc Flags- Taken damage from melee auto attack hit
- Taken damage by Spell that use melee weapon
- Taken damage from ranged auto attack
- Taken damage by Spell that use ranged weapon
- Taken Negative spell hit
- Taken Negative Magic spell hit
- Taken spell periodic (damage or healing, depending on hit type)
Proc Chance101%
Attributes - Passive spell
- [Client-Side] Hidden from spellbook / aura bar
- Send amount to client buff
- Amount scales with source Item Level

and 1 other unknown attribute
Used by items (1)
ItemLevelType
78Shield