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NAME or ID  Show non-player spells

Ancient Aftershock [#325886]
Ancient Aftershock 
Requires Melee weapon
Instant cast   1 m, 30 s cooldown
Unleash a wave of anima, dealing (220% AP) Nature damage to up to 5 enemies and knocking them down for 1 second.

The ground will continue to expel anima, dealing $ Nature damage to up to 5 enemies and generating $ Rage per enemy over 12 seconds. Every $ sec, targets are briefly knocked down.


Referenced spells:
- Ancient Aftershock

Buff
Ancient Aftershock 
Stunned.

1 second remaining
Spell details
FamilyWarrior (Night Fae)Level48
Costn/aDuration1 second
Rangen/aSchoolNature
Cast TimeInstant castMechanicn/a
Cooldown1 m, 30 s cooldownDispel Typen/a
Chargesn/aMax Targetsn/a
GCD1.5 secondsGCD CategoryNormal
Damage ClassMelee
Effect #0School damage
Value: 0
Damage School: Nature
Targets: Enemies in Cone
Radius: 12 yards
AttackPower coefficient: 220 %
Effect #1Apply Aura: Stun
Targets: Enemies in Cone
Mechanic: Stun
Radius: 12 yards
Effect #2Trigger Spell


Targets: Caster
Attributes - [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Cannot be dodged/parried/blocked
- Force melee combat
- Requires main hand weapon

and 3 other unknown attributes
Triggered by (1)Explicitly procs (3)Modified by (15)See also (6)
SpellFamily
Generic