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NAME or ID  Show non-player spells

Sepsis [#328305]
Sepsis 
Requires Melee weapon
25 Energy   Melee range
Instant cast   1 m, 30 s cooldown
Infect the target's blood, dealing (16.29% AP) Nature damage over 10 seconds. If the target survives its full duration, they suffer an additional 0 (+77.57% AP) damage and you gain 1 use of any Stealth ability for 5 seconds.

Cooldown reduced by 30 sec if Sepsis does not last its full duration.

Awards 1 combo point/points.


Referenced spells:
- Sepsis
- Sepsis

Buff
Sepsis   Poison
Suffering (16.29% AP) Nature damage every 1 sec, and 0 (+77.57% AP) when the poison ends.

10 seconds remaining
Spell details
FamilyRogue (Night Fae)Level48
Cost 25 EnergyDuration10 seconds
Range5 yards (Combat)SchoolNature
Cast TimeInstant castMechanicn/a
Cooldown1 m, 30 s cooldownDispel TypePoison
Chargesn/aMax Targetsn/a
GCD1 secondGCD CategoryNormal
Damage ClassMelee
Effect #0Apply Aura: Periodic Damage
Value: 0 every 1 second
Targets: Enemy
AttackPower coefficient: 16.29 %
Effect #1Dummy (server-side)
Value: 50
Effect #2Dummy (server-side)
Value: 30
Effect #3Dummy (server-side)
Value: 25
Effect #4Dummy (server-side)
Value: 5
Effect #5Dummy (server-side)
Value: 1
Effect #6Give Power
Value: 1
Power Type: Combo Points
Targets: Caster
Attributes - [Client-Side] Show "ability" instead of "spell"
- Not usable while shapeshifted/polymorphed
- [Client-Side] Don't hide unit weapons in sheath
- Force melee combat
- Requires main hand weapon
- Ignores "More powerful spell applied" warning
- Duration/Tick speed affected by haste
- Don't reset periodic timer
- Send amount to client buff

and 7 other unknown attributes
Triggered by (1)Modified by (20)See also (3)
SpellFamily
Generic