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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Hit Scheme [#331622]
4
Hit Scheme 
Dealing damage with Blackout Kick increases the damage of your next Keg Smash, Rising Sun Kick, or Fists of Fury by 25%, stacking up to 4 times.


Referenced spells:
- Hit Scheme

Buff
Hit Scheme 
Dealing damage with Blackout Kick increases the damage of your next Keg Smash, Rising Sun Kick, or Fists of Fury by 25%, stacking up to 4 times.

24 days, 20 hours, 31 minutes, 23 seconds remaining
Spell details
FamilyMonkLeveln/a
Costn/aDuration24 days, 20 hours, 31 minutes, 23 seconds
Rangen/aSchoolPhysical
Cast Timen/aMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Proc Trigger Spell
Chance: 25% (Probably wrong, value may be used for something else, read spell tooltip)


Targets: Caster
Proc Flags- Successful attack by spell with melee damage class
Proc Chance100%
Attributes - Usable while dead
- Cannot cancel
- Doesn't generate threat
- Can be cast on dead targets
- Persists through death
- Can proc triggered
- Castable while on vehicle
- Send amount to client buff

and 4 other unknown attributes
Only usable in - Torghast, Tower of the Damned
See also (1)
SpellFamily
Monk