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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Paranoia [#360418]
Paranoia 
Instant cast   
Whilst the dreadlords are infiltrating mortal essences, players are unable to trust each other and are hostile to allies. Standing near another player will reveal a hint about their essence.

Inflicts 0 Shadow damage every 1 sec until the dreadlords' disguises are defeated.


Referenced spells:
- Paranoia

Buff
Paranoia 
Standing near another player will reveal a hint about their essence. 0 Shadow damage inflicted every 1 sec. They are all against you!

30 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration30 seconds
Rangen/aSchoolShadow
Cast TimeInstant castMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Mod Faction
Value: 0
Faction: UNKNOWN_FACTION
Targets: Starting From Caster, Targets by DB Entry in Area
Radius: 200 yards
Effect #1Apply Aura: Periodic dummy (Server Side)
Value: 1 every 1 second
Value: 1 every 1 second on Normal
Targets: Starting From Caster, Targets by DB Entry in Area
Radius: 200 yards
Effect #2Apply Aura: Screen Effect
Effect:
Targets: Starting From Caster, Targets by DB Entry in Area
Radius: 200 yards
Effect #3Apply Aura: Absorb Damage
Value: 1
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: Starting From Caster, Targets by DB Entry in Area
Radius: 200 yards
Effect #4Apply Aura: Animation Replacement
Value: 1
Value: 1 on Normal
Targets: Starting From Caster, Targets by DB Entry in Area
Radius: 200 yards
Effect #5Apply Aura: Mod Dodge %
Value: -100%
Targets: Starting From Caster, Targets by DB Entry in Area
Radius: 200 yards
Effect #6Apply Aura: Mod Block %
Value: -100%
Targets: Starting From Caster, Targets by DB Entry in Area
Radius: 200 yards
Effect #7Apply Aura: Mod Parry %
Value: -100%
Targets: Starting From Caster, Targets by DB Entry in Area
Radius: 200 yards
Attributes - [Client-Side] Don't hide unit weapons in sheath
- Cannot be dodged/parried/blocked
- Usable while mounted
- Probably negative spell?
- Usable while sitting
- Unaffected by invulnerability
- Can't be redirected
- Doesn't break stealth
- Can't be reflected
- Doesn't generate threat
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Can only be cast on players
- Can't trigger proc
- Does not put caster in combat
- Always hit
- Persists through death
- Requires wand
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle
- SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE

and 9 other unknown attributes
See also (55)
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