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NAME or ID  Show non-player spells

Hit Scheme [#331620]
4
Hit Scheme 


Referenced spells:
- Hit Scheme

Buff
Hit Scheme 
Damage of next Keg Smash, Fists of Fury, or Rising Sun Kick increased is by 25%.

8 seconds remaining
Spell details
FamilyMonkLeveln/a
Costn/aDuration8 seconds
Rangen/aSchoolPhysical
Cast Timen/aMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Add Spell Modifier %
Value: 25%
Spell Modifier: Damage/Healing
Targets: Caster
Affected spells:
» Rising Sun Kick
» Keg Smash
Proc Flags- Killed by agressor
- Kill target (in most cases need XP/Honor reward)
- Successful melee auto attack
- Taken damage from melee auto attack hit
- Successful attack by spell with melee damage class
- Taken damage by Spell that use melee weapon
- Successful Ranged auto attack
- Taken damage from ranged auto attack
- Successful Ranged attack by spell with ranged damage class
- Taken damage by Spell that use ranged weapon
- Successful Positive spell hit
- Taken Positive spell hit
- Successful Negative spell hit
- Taken Negative spell hit
- Successful Positive Magic spell hit
- Taken Positive Magic spell hit
- Successful Negative Magic spell hit
- Taken Negative Magic spell hit
- Successful do periodic (damage or healing, depending on hit type)
- Taken spell periodic (damage or healing, depending on hit type)
- Taken any damage
- On gameobject activation
- Successful main-hand spell & melee attacks
- Successful off-hand spell & melee attacks
- Died in any way
- On jump
- On enter combat
- On encounter start
Proc Chance101%
Attributes - Cannot cancel
- Doesn't generate threat
- Persists through death
- Castable while on vehicle
- Send amount to client buff

and 3 other unknown attributes
Only usable in - Torghast, Tower of the Damned
Triggered by (1)See also (1)
SpellFamily
Monk