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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Paranoia [#361284]
Paranoia 
Upon reaching 100 energy, Kin'tessa causes both dreadlords to infiltrate the essences of players with Paranoia. If their disguises are not found and defeated within 30 seconds, they erupt forth with Shatter Mind.


Referenced spells:
- Infiltration of Dread

Buff
Paranoia 
Stunned.

3 seconds remaining
Spell details
FamilyGenericLeveln/a
Costn/aDuration3 seconds
Rangen/aSchoolPhysical
Cast Timen/aMechanicStun
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage ClassMagic
Effect #0Apply Aura: Stun
Targets: Caster
Effect #1Apply Aura: Mod Damage Taken %
Value: -99%
Affected Spell Schools: Physical, Holy, Fire, Nature, Frost, Shadow, Arcane
Targets: Caster
Attributes - Usable while mounted
- Probably negative spell?
- Usable while sitting
- Can't be redirected
- Doesn't break stealth
- Can't be reflected
- Cannot critically hit
- Can't trigger proc
- Ignores resistances
- Spell cast forced triggered (castable while walking)
- SPELL_ATTR4_COMBAT_LOG_NO_CASTER
- Usable while stunned
- Usable while feared
- Usable while confused
- Ignore damage percent mods

and 5 other unknown attributes
See also (55)
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