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Use this script to see basic informations about spells + very complex info about them and their mechanics
NAME or ID  Show non-player spells

Quake [#364460]
Quake 
The caverns shudder, inflicting 4 Physical damage every 1 sec to all players for 4 seconds. The duration and effect increases each time a new fissure is created.

Fissures inflict an additional 40 Physical damage to players atop them while the Quake rages.


Referenced spells:
- Quake
- Quake
Spell details
FamilyGenericLeveln/a
Costn/aDuration4 seconds
Rangen/aSchoolPhysical
Cast Timen/aMechanicn/a
Cooldownn/aDispel Typen/a
Chargesn/aMax Targetsn/a
GCDn/aGCD Categoryn/a
Damage Classn/a
Effect #0Apply Aura: Periodically Trigger Spell
Interval: 1 second


Targets: Caster
Attributes - [Client-Side] Hidden from spellbook / aura bar
- [Client-Side] Hide from combat log
- [Client-Side] Don't hide unit weapons in sheath
- Cannot be dodged/parried/blocked
- Usable while mounted
- Usable while sitting
- Unaffected by invulnerability
- Can't be redirected
- Doesn't break stealth
- Can't be reflected
- Doesn't generate threat
- Can target out-of-LoS targets
- Does not necessarily need shapeshift
- Can't trigger proc
- Does not put caster in combat
- Always hit
- Requires wand
- Spell cast forced triggered (castable while walking)
- Usable while stunned
- Usable while feared
- Usable while confused
- Castable while on vehicle
- SPELL_ATTR7_NO_PUSHBACK_ON_DAMAGE

and 6 other unknown attributes
See also (39)
SpellFamily
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